SHIPPED TITLES
Hamster Ballin, Unreal Engine 5 Guildhall Game Lab
Level Designer Jan 2026– May 2026
Designed and iterated gameplay tracks focused on player flow, clear racing lines, speed control and item placement.
Collaborated with other level designers to balance route difficulty and polish gameplay pacing within production deadlines; Work with artists to improve visual readability and general environment aesthetics; Constantly communicate with programmers to address playtest feedback and bugs.
PROJECTS
Petalnuat, Unity Guildhall Game Lab
Level Designer Sep 2025– Dec 2025
Owned the design and implementation of Level 2 and Level 3 for a top-down bullet hell game, developed combat arenas, enemy wave structure, obstacle placement and stage-to-stage difficulty progression.
Worked closely with the team to integrate feedback from playtests, communicate with programmers and artists on level design needs, adjust pacing issues and bugs, and delivered a polished playable game within project deadlines.
Ravenholm: Asylum, Hammar++ Guildhall Game Lab
Level Designer Sep 2025– Dec 2025
Designed and implemented puzzles, level pacing, resource placement, lighting, and environmental storytelling to support a readable linear experience with a strong horror atmosphere.
Sinners’ Hill, Starfield Creation Kit Guildhall Game Lab
Level Designer Jan 2026– May 2026
Designed and implemented a single-player Starfield quest level focused on narrative, combat encounters, environmental puzzles, and player choice.
Used Starfield Creation Kit and Papyrus scripting to build quest stages, scripted interactions, shootable activators, explosive traps, locked routes and enemy NPCs encounters
PROFESSIONAL EXPERIENCE
Sunborn Shanghai, China
3D Modeler Internship May 2023– Sep 2023
Produced game-ready 3D assets under the direction of the art lead, completing assigned modeling tasks from 2D design through lead review and revision.
Delivered usable models over a four-month internship while maintaining clear communication with project art lead, meeting task expectations and adapting professional art pipeline.
EDUCATION
SMU Guildhall Dallas, TX, US
Master of Interactive Technology, Specialization in Level Design Expected May 2027
University of Hertfordshire Hatfield, Hertfordshire, UK
Bachelor of Art, 3D Games Art and Design July 2025
SKILLS
Languages & Tools: Blueprint, Papyrus, Perforce, Adobe Photoshop, Adobe Illustrator, Microsoft Office, Jira, Miro
Software & Engines: Unreal Engine 5, Unity, Hammer++, Starfield Creation Kit, Radiant, Maya, 3DSMAX
Methodologies & Concepts: Quick Level Blockout, Level Flow, Combat Encounter Design, Level Pacing, Playtesting, Iteration, Quest Design, Puzzle Design, Environmental Storytelling, Technical Implementation
Professional: English, Chinese